roboter 1.1.0
Tuesday, December 22, 2009
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Durga Prasad
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Mr. SuRuj 0.0.1
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Durga Prasad
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2:51 AM
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Optimy Classic 1.0.0
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Durga Prasad
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2:41 AM
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BallKing_OttO 1.1.0
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Durga Prasad
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2:38 AM
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Fuzzy cartoon rig 0.0.1
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Durga Prasad
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2:36 AM
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Ashrafi Rig 1.0.5
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Durga Prasad
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2:35 AM
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Blue_Man 1.0.0
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Durga Prasad
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2:33 AM
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Lowry rig V1 1.0.2
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Durga Prasad
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2:31 AM
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harryRig 1.0.0
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Durga Prasad
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2:29 AM
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Generi Rig
Generi Rig
By Andrew Silke (email)
Now featuring Trigger UI selection by Hamish McKenzie (email)
Right click download here (500k)
Some rigging tutorials with techniques that I used can be found at http://www.cane-toad.com/tutorials.htm
General Info
Updates
Install Instructions
Usage Instructions
Known Bugs/Issues
Mel Scripts
Compatible: Maya 5 and higher
Author: Andrew Silke (Email)
Copyright: Andrew Silke 2003
Web: http://www.cane-toad.com
Web: http://www.andrewsilke.com (coming soon)
Author: Hamish McKenzie (Email)
Web: http://mel.macaronikazoo.com/
--------- General Info ---------
Generi is a very generic/basic model rigged for character animation - ready to animate! Full lip sync and facial controls including the brand new trigger UI by Hamish McKenzie is included. It's a simple model with a high quality rig.
- Generi now comes with a very cool 'trigger' user interface created by Hamish McKenzie a very talented dude! This is an alternative way of selecting puppet controls. Like the shelf icons but much better.
--------- Install Instructions ---------
1. Unzip file (keep the directory structure when unziping)
eg. documents path ...\5.0\prefs\icons\
The path might be something like:
C:\Documents and Settings\user_name\My Documents\maya\5.0\
eg. documents path ...\5.0\prefs\shelves\
eg. documents path ...\5.0\scripts\
The rig will work without any scripts, however the trigger UI requires scripts to run. I've also included some other handy scripts. (See the bottom of this file for info).
To load the shelves go to the left side of the shelf and click on the black triangle>Load Shelf...
Then navigate to the shelves folder ie.
eg. ...\5.0\prefs\shelves\
click on the files you have just placed there
eg.
shelf_generiBody.mel
shelf_generiHead.mel
*Note: I use referenced files when I'm animating however if you do not like this ou can import objects from the reference after you've opened the file:
open the drop down, click on the generi_rig then the in the reference editor window go
file>Import Objects From Reference
Once the file has loaded it's best to show only polygons, nurbs, handles and curves in your view. Note that the uiShowMMenu.mel included in this .zip simply turns the show menu into a nice marking menu.
To select the puppet controls - select the curves/handles on the rig or the trigger interface objects or use the shelf icons. The shelf buttons are toggle select on/off so you can select more than one object at a time.
The trigger UI is a bunch of nurbs surfaces parented to the camera - these surfaces are the triggers for selecting the character controls. When you select a trigger the corresponding puppet control is selected on the character. You can move and scale the trigger icons by clicking the x's. The transparency of the icons can be set on the centre of gravity control (cog_ctrl). If you don't like them you can switch them off completely in the layer bar.
A low resolution body and head are included to speed up animation playback. To switch between hi and lo res - toggle the visibility of the layers in the layer bar.
Click on the cog_ctrl (red star) at the waist. Change the Smooth Head, Smooth Body and Smooth Lids attributes. You can also change the opacity of the Trigger UI here.
I prefer not to use sliders instead I like to rotate finger joints individually. You can use the selection sets in the outliner to select finger joints, but it is much easier to use the Trigger UI controls.
Arms are ik/fk switchable. The ik/fk switch is found on each hand rotation control.
Pretty self explanatory, use the triangular shapes to point the knees.
Simple fk rotation - rotate them!
Many of the face controls can be switched on/off inside the head control (head_ctrl), these will appear as handles in the head. You can also select face controls from the generiHead shelf or the trigger UI.
This rig uses auto-driven bicep and forearm bones. Sometimes when the ik arm crosses in front of the shoulder the bicep bones will flip the wrong way and cause the shoulder to collapse. To fix the problem try fiddling with the arms pole vector control until it rights itself.
--------- Mel scripts ---------
Open any of the mel scripts in a text editor to see how to use/install.
Posted by
Durga Prasad
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2:13 AM
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